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Welcome

Hi, and welcome to my personal portfolio site. I am currently employed at Onverse LLC in Tempe, Arizona. I am the Lead Asset Designer and working on a new and exciting virtual world which shares the name of the company, Onverse. Onverse is built off a highly modified Torque engine to enable massive multiplayer online play. My objective at Onverse is to create fun and unique items to allow users to customize their avatars, homes, and even companions to allow for players to express themselves in an ever expanding online universe. My current workflow is primarily in 3ds Max for object creation and Torque Constructor for interior creation. Most of all my work is done with strict polygon and texture size restrictions to reduce barriers of entry for players who don't own an expensive gaming computer. My texture creation is a mixture of photo manipulation and hand painting in photoshop, depending on the style and feel I am going for. On top of the asset creation I also spend a lot of time creating everything from player animations to level design.

Aside from videogame models, you will see some high poly scene renders in 3dsMax and Maya as well as some hand drawn and Illustrator created pieces of work. Have a look around and thank you for viewing.

 

 

 

 

 

 
© Eric Hoefer 2009-2010